First of all, I will temporarily classify
software such as unity, lumion, mars (光辉城市) and twinmotion(both based on ue4) into one
category for analysis, which can be called real-time rapid rendering software.
Advantage:
1. Time-saving:
I used to use lumion when rendering samples in design
process. Compared to render a picture for several hours, even to open the
computer rendering all night in Vary, the speed of such software is
self-evident, which gives the architects more time to think and improve the
design.
2. Good quality:
Under the premise of proper settings, you can get a good
visual effect. Especially the scenery of plants and water systems. For most
cases, it is acceptable.
3. Real-time modification:
It enable us quickly modify the program on site and discuss
with teachers or customers, greatly reducing the communication cost.
4. Abundant special effects:
We can process pictures easily and quickly to meet the
needs of different situations.
5. Simple to get started:
Learning cost is very low compared to 3dsmax
6. Virtual reality:
We can quickly connect virtual reality devices to achieve
space roaming. It will be more common in the future.
Disadvantages:
1. Quality limit:
The picture has an upper limit. If it is a competition or
the final big picture, the performance ability of such software cannot meet the
demand.
2. Detailed background setting:
The pursuit of results often requires detailed consideration
of surrounding background settings.
3. Fixed style:
Most of them are cartoonish (Mars maybe slightly better).
It cannot be used to express a specific desired style, such as a collage style.
In terms of classification,
1. The difference between special software and open source software (unity + ue4 vs. lumion + mars + twinmotion):
We know that unity and ue4 are mainly used
to make video games, so compared to other software that specifically displays
architecture, the work required is greatly increased. The application of light
source, material and cameras needs to be set from zero. The advantage is that
the code is open source, you can set some judgment conditions according to your
needs. For example, you can achieve the effect of transforming walls from wood
to steel or an elevator that can be truly moved in unity, which can't be done
in software such as lumion.
2. The difference between unity series and ue series (unity vs. ue4 + mars + twinmotion):
There is no doubt that unity occupies an
absolute dominant position in the development of mobile terminals, especially
mobile games and vr games. Because it is easier to learn, and the supporting
assets store is also rich in content. The configuration requirements are also
much lower than ue4. But the effect of ue4 is obviously better, and there are
more possibilities for the cooperation of blueprint and c ++ language, which is
not available in unity. This is why software such as mars and twinmotion chose
ue4. By the way, lumion uses quest3d.
indoor render in unity from official website |
Personally, I think Mars built on ue4 (I
haven't used twinmotion which should be similar) is the main direction in the
future. Its designers take into account most of the architectural display. Architects
can quickly produce simple animations. The camera movement of the building
roaming is also very convenient. Its material editor and lighting are also very
comprehensive and practical.
Overall, both the rapid rendering software
and 3dsmax are used to present architectural effects. The most important thing
is the architectural design itself, because what we finally experience in
person is the real space in reality.
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